| Management number | 240688439 | Release Date | 2026/07/16 | List Price | US$58.00 | Model Number | 240688439 | ||
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<p>This book explores digital gameplay's potential for transforming the way medievalists teach spoken and written language. The authors reflect on lessons learned from the implementation of the video game <em>Brendan's Voyage</em>, which remediates key episodes from the twelfth-century poem, <em>The Voyage of Saint Brendan the Abbot</em>, a popular text translated from Latin into the Anglo-Norman dialect of medieval French. As the player participates in Brendan's maritime quest (and the creation of the Brendan manuscript), the game conveys basic skills in spoken and written Anglo-Norman as well as cultural lessons about Francophone England, from the role of women in artistic patronage to the role of fantastic beasts in monastic imagination. This book positions <em>Brendan's Voyage </em>as a case study whose production and use can offer insights that impact medieval studies, language pedagogy, the digital humanities, and educational video game design. </p>
| Book format | Hardcover |
|---|---|
| Fiction/nonfiction | Non-Fiction |
| Genre | Literature & Fiction |
| Publication date | September, 2026 |
| Pages | 172 |
| Subgenre | Medieval |
| Series title | Teaching the Middle Ages |
| Number in series | 0 |
| Edition | 1 |
| Publisher | ARC Humanities Press |
| Translated from | Latin |
| Language | English |
| Edu focus | Language Arts |
| Is collectible | N |
| Binding type | Case Binding |
| Recording time | 0 min |
| Retail packaging | Single Piece |
| Assembled product dimensions (l x w x h) | 6.00 x 6.00 x 9.00 in |
| Assembled product weight | 1.25 lb |
| Bisac subject heading | Literary Criticism |
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